TWN (Talkative Wise NPCs) is the AI engine that gives your game characters real spatial intelligence — they learn maps, navigate dynamically, and talk like actual humans.
One SDK, infinite possibilities. Drop it into your Unity project and watch your characters transform.
NPCs don't just walk from A to B — they learn your world. Offers three learning modes: Range mode for scanning immediate surroundings, FullMap mode for knowing the entire map, and Hybrid mode combining both. Seamlessly recognizes every object type in the scene: doors, traps, enemies, chests, keys, puzzles, and more.
Plug in your local LLMs (like LLaMA, Phi-3, or custom models) and your NPCs will hold real, contextual conversations that adapt to the game world without relying on external APIs.
Definable roles shape their knowledge. A guide NPC shares all secrets, a merchant points out safe routes, and a guard only reports approaching dangers.
The engine tracks player mistakes like stepping on spikes, falling, or dying. NPCs dynamically reflect this information in their greeting behaviors.
With the NPCPasserbyChat component, NPCs automatically start conversing when they approach each other. They know each other's names and personalities.
Set up your scene in seconds. The Auto Add tool assigns the necessary MapElement scripts to all suitable objects with a single click.
Built from the ground up for games. Async processing, zero main-thread blocking, and a heartbeat system that keeps everything in sync.
Per-device activation, tier-based limits, and an online verification system — all handled automatically via our dashboard.
No PhD required. If you can drag a component in Unity, you can use TWN Games.
Copy TWN Games.dll into Assets/Plugins. Unity picks it up automatically — no manual compilation.
Paste your key in the Inspector. The system activates your device and verifies online in milliseconds.
Use our Editor tool to tag doors, chests, NPCs and points of interest. One click auto-detection available.
Your NPCs immediately begin learning the world. Watch them navigate, remember, and respond in real time.
// TWN Games — Quick Integration using TWN Games.Core; public class MyNPC : MonoBehaviour { private NPCMapLearner learner; private NPCNavigator nav; void Start() { learner = GetComponent<NPCMapLearner>(); nav = GetComponent<NPCNavigator>(); // Begin spatial learning learner.StartLearning(); } async void OnPlayerSpeak(string msg) { var reply = await NPCDialogue.RespondAsync(msg); Debug.Log($"NPC: {reply}"); } }
Tier pricing and online checkout are coming soon. Stay tuned for early access.
We've shipped games. We know the pain. That's why we built TWN Games.
Designs and develops AI-powered systems, intelligent NPC architectures, spatial learning capabilities, and backend integrations, building the technical foundation for adaptive and context-aware game experiences.
Drives product vision, strategic planning, and development direction, shaping the overall product roadmap and aligning technical innovation with business objectives.
Whether you have a technical question, need a custom integration, or want to explore Enterprise pricing — we're here.
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