TWN — Talkative Wise NPCs · Now for Unity 2022+

Your NPCs
Finally Think.

TWN (Talkative Wise NPCs) is the AI engine that gives your game characters real spatial intelligence — they learn maps, navigate dynamically, and talk like actual humans.

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NPCs Powered
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Cheaper & More Natural
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Offline Grace Period
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Quick Integration

Everything your NPCs need
to feel alive.

One SDK, infinite possibilities. Drop it into your Unity project and watch your characters transform.

Advanced Spatial Memory & Learning

NPCs don't just walk from A to B — they learn your world. Offers three learning modes: Range mode for scanning immediate surroundings, FullMap mode for knowing the entire map, and Hybrid mode combining both. Seamlessly recognizes every object type in the scene: doors, traps, enemies, chests, keys, puzzles, and more.

Local LLM-Powered Dialogue

Plug in your local LLMs (like LLaMA, Phi-3, or custom models) and your NPCs will hold real, contextual conversations that adapt to the game world without relying on external APIs.

Dynamic NPC Roles

Definable roles shape their knowledge. A guide NPC shares all secrets, a merchant points out safe routes, and a guard only reports approaching dangers.

Player Mistake Tracking

The engine tracks player mistakes like stepping on spikes, falling, or dying. NPCs dynamically reflect this information in their greeting behaviors.

Passerby Chat System

With the NPCPasserbyChat component, NPCs automatically start conversing when they approach each other. They know each other's names and personalities.

Auto Add Tool

Set up your scene in seconds. The Auto Add tool assigns the necessary MapElement scripts to all suitable objects with a single click.

Runtime Performance

Built from the ground up for games. Async processing, zero main-thread blocking, and a heartbeat system that keeps everything in sync.

License Management

Per-device activation, tier-based limits, and an online verification system — all handled automatically via our dashboard.

From zero to
intelligent NPCs
in 4 steps.

No PhD required. If you can drag a component in Unity, you can use TWN Games.

01

Drop the DLL into your project

Copy TWN Games.dll into Assets/Plugins. Unity picks it up automatically — no manual compilation.

02

Enter your license key

Paste your key in the Inspector. The system activates your device and verifies online in milliseconds.

03

Tag your map elements

Use our Editor tool to tag doors, chests, NPCs and points of interest. One click auto-detection available.

04

Press Play

Your NPCs immediately begin learning the world. Watch them navigate, remember, and respond in real time.

// TWN Games — Quick Integration

using TWN Games.Core;

public class MyNPC : MonoBehaviour
{
  private NPCMapLearner learner;
  private NPCNavigator  nav;

  void Start()
  {
    learner = GetComponent<NPCMapLearner>();
    nav     = GetComponent<NPCNavigator>();

    // Begin spatial learning
    learner.StartLearning();
  }

  async void OnPlayerSpeak(string msg)
  {
    var reply = await
      NPCDialogue.RespondAsync(msg);

    Debug.Log($"NPC: {reply}");
  }
}

Plans & Licensing
Coming Soon.

🔒 Purchases Currently Closed · Pricing Announced Soon

Tier pricing and online checkout are coming soon. Stay tuned for early access.

Free
SOON
Coming soon

  • ✓ 1 Project
  • ✓ 5 NPCs max
  • ✓ Basic map learning
  • ✗ LLM dialogue
  • ✗ Remote config
  • ✗ Commercial license
Enterprise
SOON
Custom studio tiers

  • ✓ Everything in Pro
  • ✓ Unlimited devices
  • ✓ Priority support
  • ✓ Custom integrations
  • ✓ SLA guarantee
  • ✓ On-premise option
Contact for Waitlist

Built by game developers,
for game developers.

We've shipped games. We know the pain. That's why we built TWN Games.

Ömer Faruk Öziş

Co-Founder | AI & Backend Developer & Systems Architect

Designs and develops AI-powered systems, intelligent NPC architectures, spatial learning capabilities, and backend integrations, building the technical foundation for adaptive and context-aware game experiences.

Ali Osman Çıbıkdiken

Co-Founder | Product & Strategy

Drives product vision, strategic planning, and development direction, shaping the overall product roadmap and aligning technical innovation with business objectives.

Questions we get
all the time.

No, an LLM is completely optional. TWN Games is fully modular and works seamlessly even without an LLM. If you choose not to use certain features (like AI dialogue, spatial learning, or remote config), the SDK will never throw errors or break. You are free to pick and use only the specific features your game needs.
Pro and Enterprise plans include a full commercial license. The Free plan is for personal projects and prototypes only. There's no revenue share or royalty.
TWN Games includes a grace period system. If our servers are unreachable, the DLL continues to operate normally for up to 72 hours using the last cached validation. We maintain 99% uptime SLA.
Yes for the core NPC features. Note that the optional runtime DLL hot-update feature requires Mono scripting backend. IL2CPP builds use the bundled version — updates are delivered via app updates in this case.
Free: 0 (no activation). Pro: 1 device per license. Enterprise: up to 3 simultaneous devices. You can deactivate devices from your dashboard at any time.
Absolutely. Monthly subscriptions can be cancelled from your dashboard with no fees. You keep access until the end of your billing period.

Let's talk about
your game.

Whether you have a technical question, need a custom integration, or want to explore Enterprise pricing — we're here.

General & Info
Technical Support
Response Time
Within 24 hours
✅ Message sent! We'll get back to you within 24 hours.

Ready to give your NPCs
a real brain?

Join hundreds of studios already using TWN Games. Free to start, no credit card required.

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